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#1 WholeFnShow Jul 2, 2008 01:56pm

I finally got around to playing this after being interested since hearing about it last August. The first thing that attracted me to the game was how horrible unattractive the characters are. They didn't gussy these fools up for anyone.

That being said, throughout the early parts of the game, I ended up caring a little less if they got shot. It was a weird thing. I didn't care a lot for Kane or Lynch in the beginning. I'd send Lynch barreling into a swarm of officers and I'd run in guns blazing too.

But by the time I gained control of those alleged victims of Kane, I was doing everything in my power to keep them safe. More often than not, I'd find a corner somewhere far away from the mess and run in my damn self, with Lynch close by to lend a helping hand in case of excess bullets to the everywhere, to clear the place out before proceeding.

Lynch made a grinding game fun with his voice always ringing in my ear. I was, admittedly, laughing terribly when he opened up on the crowded bank. It was such a great character defining moment. And if that one wasn't good enough, the scenes involving Ketamoto's daughter completely solified him. I've never been more comfortable calling someone in a game a "worm" before. I mean, even most villains have some redeeming qualities. This guy is supposed to be on my side, which made the whole thing a different kind of enjoyable.

Jenny becoming all gung ho at the end bugged me a bit since I couldn't tell her to sit the hell down. But I suppose that fit the dynamic since she hated me and wouldn't want to listen to me anyway. The fact that she pulled a gun on me in the cockpit made me very happy. They didn't sugarcoat the reuinion of ex-con and daughter. Nothing Kane ever did redeemed him in her eyes. You can't BUY guilt like that. And That is specifically why I chose to go rescue former victims when the choice scene came up. I felt I had to give her something to be proud of, so I went in to save them as best I could.

And then she got shot. Like a bunch of times. To the point where I had to drive a dose of adrenalie into a 14 year old girl's heart. I, personally, at that point began to emulate Kane's mindset. Or, at least, what I felt it should have been. I felt him losing it and becoming frustrated with everything. Jenny included. I was Screaming at her to "GET BACK!" when she'd rush into a firefight. After we get Shelley, she starts to complain and I literally, honestly found myself threatening to shoot her if she didn't shut the hell up. I surprised myself with that one. But it felt like par for the course with this guy. He didn't know her, and she's being a bad team member, daughter or not. But I still felt bad about it.

Then the pier scene came. And yes, minus the gratuitous upskirt (which lends that they raped that poor soul. She had jeans on last I saw her. +guilt), the futility reeeeaaly began to sink in. When it floated away, I was hoping for another scene, but I knew it would be a cop out. This is what happened. Everybody died.

But I was still desperate for vindication. A reason for putting everyone through this. So I quickly loaded up the Choise section and went with the chopper path. Endless spite and derision from my daughter. I suppose I could take solace in the fact that I sacrificed hundreds of lives to save her. That's pretty noble right? Right???

I've never had to fool myself into liking an outcome before, but I wasn't doing it so that I'd enjoy it. I enjoyed the game and both endings very well. It's the human response of needing to find that silver lining in a big pile of muck that made me appreciate how this was done.


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