That's a good point concerning sound effects trampling dialogue. It's hard for me to pinpoint how developers can address that sort of thing - on one hand, it can be argued that the sound engineers and mixers should be able to manage it so dialogue always pops, but that's not always realistic, or called for. Sometimes dialogue should be drowned out. But drowning out dialogue can cause the player to miss out on objectives, or just feel like they're missing out. Yup, definitely a tricky balancing act!
Servo: Agreed, you'd think they'd be able to keep such discrepancies to a minimum. At least occasionally it results in some laughs, right?
#1 Glenn Turner Apr 2, 2008 11:32am
Manveer,
That's a good point concerning sound effects trampling dialogue. It's hard for me to pinpoint how developers can address that sort of thing - on one hand, it can be argued that the sound engineers and mixers should be able to manage it so dialogue always pops, but that's not always realistic, or called for. Sometimes dialogue should be drowned out. But drowning out dialogue can cause the player to miss out on objectives, or just feel like they're missing out. Yup, definitely a tricky balancing act!
Servo: Agreed, you'd think they'd be able to keep such discrepancies to a minimum. At least occasionally it results in some laughs, right?