Mr. Turner - I'm glad you think so as I based her features on mine!
I think we as humans don't know enough about the balance that makes facial features fall on the comfortable side of the uncanny valley. I remember when they tried that odd photoshop experiment where they combined all the best feature of the then crop of super models and they came up with a scary, lifeless-looking mannequin. Even painters, sculpters, and illustrators use live models as a reference when creating idealized art. That's why I used myself as a reference when creating the character - it seemed the only way to make decision about proportion and placement that wouldn't look artificial (and I think I would make a great space heroine!)
Mrs. Mack - I agree with you that I have no desire to play Lara Croft style characters that are male fantasies of the female body. But did you mean it was ironic in this game that finally there was a chance to play a "normal" looking person but the controls were too complex to come up with a creation that looked real, or something else?
#1 unitdaisy Mar 20, 2008 10:06am
Mr. Turner - I'm glad you think so as I based her features on mine!
I think we as humans don't know enough about the balance that makes facial features fall on the comfortable side of the uncanny valley. I remember when they tried that odd photoshop experiment where they combined all the best feature of the then crop of super models and they came up with a scary, lifeless-looking mannequin. Even painters, sculpters, and illustrators use live models as a reference when creating idealized art. That's why I used myself as a reference when creating the character - it seemed the only way to make decision about proportion and placement that wouldn't look artificial (and I think I would make a great space heroine!)
Mrs. Mack - I agree with you that I have no desire to play Lara Croft style characters that are male fantasies of the female body. But did you mean it was ironic in this game that finally there was a chance to play a "normal" looking person but the controls were too complex to come up with a creation that looked real, or something else?