And it's funny you bring this topic up to, because I actually captured video from Psychonauts (which I still haven't finished. I know, I'm sorry) because it tickled me so much.
That makes me want to play through Grim Fandango and scrutinize it for mannerisms! :inlove:
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Vanessa of P.N.03
I can barely remember PN03 nowadays, but I recall thinking she just reminded me of a chrome version of Ulala.
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Worms. There's a few in the game, but my favorite is when you get set to use the uppercut or fireball, and the Worm puts on a little karate headband. Adorable.
Definitely - I think the visual charm of the game's is what keeps me coming back to each and every iteration of the series!
Ooh yeah, definitely. A lot of the mannerisms in it reminded me of the first Prince of Persia too, very loose, grand motions.
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Mark of Kri. They somehow really pulled off a stealthy lumbering barbarian.
Nice pick - although I think that they had a bit of a leg up in that department, as most of the artists working on Kri were ex-Bluth animators ;) Kri's such a great game because of its animation and character quirks...
One of the bits I was going to mention in the article, but couldn't really confirm was mannerisms in Soul Calibur 3. Allegedly they changed depending on the kind of clothing you were wearing. Dark clothes meant a surlier disposition where as brighter clothes result in a bouncier one. I haven't found any official confirmation of that (although, to be fair, I haven't really searched all that deeply). Interesting if true though - possibly actually worth booting up the game again for.
#1 Glenn Turner Mar 9, 2007 06:39pm
That makes me want to play through Grim Fandango and scrutinize it for mannerisms! :inlove:
I can barely remember PN03 nowadays, but I recall thinking she just reminded me of a chrome version of Ulala.
Definitely - I think the visual charm of the game's is what keeps me coming back to each and every iteration of the series!
Ooh yeah, definitely. A lot of the mannerisms in it reminded me of the first Prince of Persia too, very loose, grand motions.
Nice pick - although I think that they had a bit of a leg up in that department, as most of the artists working on Kri were ex-Bluth animators ;) Kri's such a great game because of its animation and character quirks...
One of the bits I was going to mention in the article, but couldn't really confirm was mannerisms in Soul Calibur 3. Allegedly they changed depending on the kind of clothing you were wearing. Dark clothes meant a surlier disposition where as brighter clothes result in a bouncier one. I haven't found any official confirmation of that (although, to be fair, I haven't really searched all that deeply). Interesting if true though - possibly actually worth booting up the game again for.