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Doom (Film)

October 21, 2005 By Glenn Turner

What should one expect from a cinematic adaptation of Doom? The original video game's theme of a portal to hell opened on Mars was oft overlooked in favor for its white-knuckle first-person action and playability, and rightly so. In fact, one wonders why bringing Doom to the big screen was a desirable prospect to begin with? The game is not cinematic in any sense of the word, and in fact it's first-person perspective and lack of a strong lead character (arguably Doom's space marine is you, John Everyman) is very undesirable for filmic purposes.

So with such a scant story, what does one do to actually adapt it into a 100 minute feature film? Well, like any respectful adaptation you try to retain the signature devices and hooks that separated the source material from the loads of generic pap that clutter store shelves. Unfortunately, what sets Doom above other games does not really translate too well to the silver screen but that doesn't stop Doom (the movie) director Andrzej Bartkowiak from trying.

Doom, The Movie sends a handful of Marines to a scientific outpost on Mars to deal with an unknown threat. Unlike the game, that threat ultimately does not signify a literal breach of Hell, but a more figurative definition. Yes, that's correct: they reneged on Doom's conflict-creation story. For those that actual sweat such details, in many ways this actually helps to slightly amplify the weak source material, if you're actually willing to listen to some of the pseudo-science drivel, but it is still all too vague and rather silly. Otherwise it's business as normal on the red planet. Monsters lurk around each corner of the dimly lit and terribly dirty scientific outpost while the Marines traipse through the claustrophobic hallways, guns shouldered and 'killcams' on (the initial impetus behind a motivated first-person perspective, as monitored remotely by the half-man, half-segway Pinky). These Marines, one-trait caricatures of armed force enlistees we've seen in dozens of other space dramas, fulfill their purpose by shooting at the prerequisite times, being woefully inept at others and even on occasion, manage to wistfully reminiscence. Even their names are stereotypically laughable, (aliases that include The Kid and Reaper) but to some extent it works and occasionally plays in their favor, such as initially inferring that Reaper's (our hero, sufficiently played by Karl Urban) connection to Ms. Samantha Grimm (that's Doctor to you) is that of a jilted lover whereas, surprise, she's actually his twin sister.

If this were the game, one might say that the characters are simply a vehicle for white-knuckled action. Unfortunately all the movie seems to muster up are referential pokes and callbacks to the game. Sure, somewhere in the quagmire of a script is a bit of evangelizing about genetic tampering and morality, but Doom appears to be strictly focused on slipping in references to the game than actually conveying a cohesive and sensible plot. There are keycards galore, a very recognizable overhead map, scientists named 'Dr. Carmack' and 'Dr. Willits', a "Last Man Standing" multiplayer nod, multitudes of 'demons' straight from Adrian Carmack's mind, the infamous 'BFG' (officially labeled as a 'Bio Force Gun') and even a Marine who defies a superior's order, just like in the original.

It wouldn't be Doom if the film didn't wedge in an extended 'fragging' session in glorious first-person vision. Hastily motivated, for the penultimate scene the film drops into seeing the world through Reaper's eyes as he runs alone through the hallways which, in a departure from the rest of the film, is swarming with 'demons'. For once the film feels like the game, and with good reason: the scene is rather immaculately constructed (ignoring a handful of jarring cuts - this scene requires being one long take), with fine attention to detail concerning Reaper's movements and motions. He sneaks through the outpost just like you would, he peaks around corners just like any Doom veteran would, and for once you feel the same thrill while watching as you would while playing. Sadly the scene feels rather disconnected from the rest of the film, whose languid pacing and lack of any driving force (despite the Marines working against a ticking quarantine clock) has all the action and thrills of a particularly violent sneeze. Good execution, but poor implementation.

Doom probably should have never been made. The heart of id's shooter is not in it's story (regardless of how many supplemental Doom texts exist), it is in the gameplay. Consequently there just is not much to actually adapt, other than the standard aesthetic and accessories within the game but those are largely insubstantial. As such, it was up the screenwriter to flesh out the flimsy story and they just weren't able to pull it off. I doubt anyone could have, without making a completely separate film that just happens to be named Doom. No one wants to sit through a 100 minute long shootout, much less one that's projected onto a theatrical screen and utilizing the nauseous first-person perspective which is, arguably, the essence of Doom. Regardless of all the demon cameos, all the 'wink-wink' props and sly references, ultimately the film is just a ploddingly standard genre flick.

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#1 Benedict Oct 21, 2005 08:35pm

How could you not have faith in a movie with the ROCK in it?

I mean, honestly, has he EVER been in any bad movies?

#2 R. LeFeuvre Oct 25, 2005 12:11am

They obviously cheated... they used the Duct Tape Mod. Everyone knows that you have to put down your gun to use your flashlight!

You know... it would hve been all sorts of awesome had they actually used duct tape to attach flashlights to their guns...

#3 damien Nov 15, 2005 11:00pm

while it has been enjoyable to spend countless hours in front of a screen blasting away demons by the thousands,i have my doubts about a movie. but as a long time fan i'm sure i'll see the movie.

#4 hobbie Nov 21, 2005 06:12am

There was ONE boobie in that movie, so it wasn't a complete loss, eh?

:lol:

#5 IAMBANNED Dec 20, 2005 07:36am

i actually liked the movie.

#6 Cypher Dec 20, 2005 04:10pm

It was pretty silly, but the Rock is HARDCORE!

#7 Dublyner Dec 20, 2005 04:18pm

This movie was hilarious, moreso for the fact that it wasn't intentionally a funny movie.

#8 SirMuffinMan Dec 20, 2005 07:51pm

I liked it only for the FPS-style scene near the end and that nifty liquid security wall thingy.

#9 DeadParrot Dec 20, 2005 08:07pm

Few words come to mind when I think about this movie, but for some reason "Cleveland steamer" keeps popping into my brain.

#10 DrJones Dec 21, 2005 08:26am

DeadParrot wrote:
Few words come to mind when I think about this movie, but for some reason "Cleveland steamer" keeps popping into my brain.

Popping into your brain or popping onto your chest?

While certainly not a great film, it served its intended purpose. It entertained me. I didn't feel ripped off (almost 8 buck in NC) when I left the theater, which is all too rare in recent years. I'm sure I'll buy it on DVD (I've always been partial to comic book and video game movies), and I'm sure I'll watch it a few more times before its retired to my Wall-O-Discs.

#11 FUSEDTOAST Dec 27, 2005 04:29am

I really would have liked to see that movie be more similar to the first game, and not DOOM 3.

#12 Soup Dec 27, 2005 10:51am

FUSEDTOAST wrote:
I really would have liked to see that movie be more similar to the first game, and not DOOM 3.

with more pixelated graphics and the inability to aim?

#13 KillerTeddy Dec 31, 2005 12:12pm

I was going to see it, but it was taken out of theaters here after 2 weeks. I was sad :(

#14 FUSEDTOAST Jan 1, 2006 01:16am

Okay. The conceptional look and design of Doom 1 opposed to Doom 3 is clearly different, and would have made a much different movie. The difference between 1 and 3 is not just quality of graphics and game-play. I think the sets, for instance, would have been a lot more interesting if they based them off the first game and not the third. The level design in the third seems to me to be a rip off of the sets from the Alien movies, which makes the sets in the Doom movie over-familiar and boring to me. If they used the level design from the first game, it would have been much more interesting and refreshing to see in a movie.

#15 HelloKitty Jan 1, 2006 06:51pm

FUSEDTOAST wrote:
Okay. The conceptional look and design of Doom 1 opposed to Doom 3 is clearly different, and would have made a much different movie. The difference between 1 and 3 is not just quality of graphics and game-play. I think the sets, for instance, would have been a lot more interesting if they based them off the first game and not the third. The level design in the third seems to me to be a rip off of the sets from the Alien movies, which makes the sets in the Doom movie over-familiar and boring to me. If they used the level design from the first game, it would have been much more interesting and refreshing to see in a movie.

What?

#16 DrJones Jan 5, 2006 12:59pm

Soup wrote:
with more pixelated graphics and the inability to aim?

Yeah, it was amusing to play Doom II again and use the revolutionary ability to aim up.

#17 Max Walrus Jan 6, 2006 02:41am

omg yeah that would look great in a movie about mars

#18 Servo Jan 20, 2006 09:16am

I went into the theater to see this hilarious piece of work with seven other people. By the time the credits were rolling and the lights came up, only myself and three others had survived. I don't know what the other four people were expecting (perhaps a historically accurate documentary about the voyages of our first space explorers who settled on Mars?), but they were obviously not pleased.

I, on the other hand, laughed my way through most of the movie. Notably, the this-is-a-video-game-movie section. Why did the zombies(?) suddenly have weapons and the like? Did anyone else notice that one of them popped up and literally said "booga-booga!"? Come on, that's pure entertainment.

The Rock was fantastic in playing what he must have known was a goofy role. I mean, who could turn down a script where you get to do a huge fight scene at the end with metal bars wrapped around your hands? I don't feel I wasted my money seeing this one, and I look forward to the two inevitable sequels.

#19 breakbread Jan 20, 2006 11:35am

Max Walrus wrote:

omg yeah that would look great in a movie about mars

Man, look at the specular mapping and light sourcing on that gun model.

Anyways, I thought the Doom movie was fun. It was horribly, but god damn it was fun.

"SEMPER-FI MOTHER FUCKER"

That was priceless.

#20 Benedict Jan 20, 2006 03:29pm

GRRR SEMPER FI THATS SUCH A MANLY SAYING GRR RUFF TUFF AND MANLY

#21 hobbie Jan 21, 2006 01:25am

You obviously haven't seen a lot of Marines in action, they really do love those words.

#22 Benedict Jan 21, 2006 07:31am

hobbie wrote:
You obviously haven't seen a lot of Marines in action, they really do love those words.

NO REALLY DO YOU THINK SO THANK GOODNESS I WASNT MAKING FUN OF THAT FACT

WHAT WOULD I DO IN LIFE WITHOUT YOU TO TELL ME THESE THINGS HOBBIE?

#23 hobbie Jan 21, 2006 07:35am

You suck