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Cubivore - A Matter of Scale

December 2, 2004 By Glenn Turner

The other day I was sitting, impatiently reading about Jim Knipfel's blindness-induced pratfalls when my cat (the momma cat, not the kitten) came up to me just begging for attention, clumsily stretching her paw towards my leg. I dropped my hand to her height and watched as she sniffed lightly, with her mouth slightly a'gape before I pet her. It's then I noticed...

...she has really, really, really tiny teeth. Well, at least her bottom-front teeth are very very small. It was like miniaturized baby corn (yes, that small!) was embedded in her lower jaw.

I had never really noticed, and the sight of her tiny bottom-front teeth slightly disturbed me, especially when I was comparing them to how large I think my own teeth are.

Some people believe that cats see humans just as very large cats. More than likely, that's just well-wishing on many cat enthusiasts behalf but conversely, I think many cat owners see their cats as just ... small humans. I've been living with my cats for so long that I kind of forget that they're, well, cats and not children running around my living room. But occasionally you're visually slapped into reality by something like these tiny teeth, by something that is simply a matter of scale.

Saru Brunei's Cubivore contains a slightly more morbid matter of scale. In Cubivore, you take up the life of a young 'cubivore', bent on returning color to the his homeland by growing big and strong so he can conquer the Killer Cubivore. Of course, growing big and strong requires work. Work like violently ripping the colored flesh off of your cube brethren, which in turn adds color to your pelt. Add enough color to yourself and you can even mutate, which is to say the stocky, poorly-textured blocks that are considered your appendages err.. change positions. Just like in nature! The more mutations, the more attractive your cube becomes (somehow). The more attractive you are, the more women will mate with you. Yes, mating. Once you've defeated and eaten one of your stronger cubikin (which routinely entails ripping off a special part of their body), you have the opportunity to mate.

After mating with who knows how many women (at once, of course - you see them as a posse of cubigirls chasing after your sexy square body to join the women that have already dragged you off-screen), the screen goes to black followed by an iris-in to reveal your dead body.

That'll teach you to practice polygamy.

As you push the analogue stick, desperately looking for signs of movement, a tiny cubivore comes peeking out from behind your body, growing in leaps and bounds with each and every step. It's a disturbing image, seeing the scale of your (now deceased avatar) dwarf this tiny little creature and simultaneously realizing that you're now controlling said creature, the spawn of his cubiloins. But this image evokes the same sense of cognitive dissonance I felt when looking, really looking at the bottom row of my cat's teeth. That sort of image is a type of disconnect that makes you remember 'oh yeah, you're a member of an entirely different species'. And in fact, in Cubivore you stare that taxonomic dissonance right in the face.

Through the several acts (which typically consist of a handful of deaths) of Cubivore, you change species. This is a result of mating with what looks to be, well a cubist representation of R. Crumb's (not to be confused with R. LeFeuvre, who is partially to blame for my interest in this game!) ideal woman (as opposed to the much smaller women that swarm all over you) who is apparently, the ideal female of the species, the one whose genetic offspring may or may not bring the Killer Cubivore-killer into this world. The mating, of course causes both death and life but this time, instead of seeing your dead father tower above the newly-birthed this fresh son is narrating to you, about his feelings at experiencing this world along with some hazy thoughts about the life he 'experienced' before birth. The son staring at the father through the same eyes? Perhaps. Either way, it's a creepy evolution.

And evolve you must. You mutate to survive. However, you die only to evolve. In fact, you'll still be dying and evolving the first time you finish the game; the elusive Killer Cubivore will still be far out of your grasp. As a player, you're forced to die and evolve (well, at least your gameplay abilities) in order to continue forth. And as thematically respectable as that decision is, it's still rather dull and even aggravating to force us to transverse this world twice when once felt redundant already. Any evolution is fine and good I suppose, but many games have evolution as the core of their game design. In fact, not just games but entire genres. The heart of most role-playing games are for your characters to evolve into majestic warriors/wizards/etc., sometimes even through death (and sometimes even with new color hues!). Consequently, it shouldn't come as any big surprise that Cubivore mostly feels like some slip-shod real-time combat role-playing game minus the story elements (here replaced with some strange form of indirect-but-yet-direct narration). Well, except for the 'doo'. Yes, you can make yourself defecate on the lawn. In fact, little steam clouds pillow from the small bundle of colored joy you leave behind. 'Doo'ing has a purpose though - it's to discard poorly thought out color schemes. Yes, 'doo'ing basically exhumes the prior meat from your body.

I could probably make another cat analogy but quite frankly I'd rather get off this 'doo' subject.

What it comes down to is that Cubivore has a few moments where you're forced to stare dissonance in the eye via a sheer matter of scale - be it physical scale or existential, you have your work cut out for you. The rest of the time the game feels relatively uninspired. Well, perhaps excluding the simple, solo-driven background music. That's quite fine, with its solemn piano work and triumphant brass.

Maybe next week I'll tell you about how my cats play my cello.

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#1 Seraph_Six Dec 3, 2004 03:52am

So, does this mean you're going to mutate into a cat after you eat your enemy and mate with many women in a massive orgy?

#2 D. Riley Dec 3, 2004 04:24am

UD won't be happy to hear about that. :(

#3 Dublyner Dec 3, 2004 06:08am

I love the way this one started.

#4 hobbie Dec 4, 2004 12:24am

I must find this game....so begins my quest at all local rental stores.

#5 Glenn Turner Dec 4, 2004 05:37am

I may add this as an addendum, but after posting the article last night I realized I didn't say a lick about the retched camera. It really is awful. Most of the problem seems to come from the fact that Cubivore started its life as a N64 game, and tha the camera was initially meant to be controlled with the C-stick. So, as a result the camera only have a few fixed camera slots. So it's not actually free range, you end up basically stabbing the Gamecube analogue stick several times just to be able to see where you're going and it's especially frustrating when you're deep in combat, or one of the cubivores you're fighting is running like hell away from you because you're about to rip it a new cubihole.

It's really cute when they run away though.

#6 R. LeFeuvre Dec 4, 2004 02:43pm

G. Turner wrote:
(not to be confused with R. LeFeuvre, who is partially to blame for my interest in this game!)

Recommending quirky games to people is so fun! You can't lose.

If the person ends up liking the game, you get uber props from them for helping them find some rare niche in gaming. Like you've invited them to some exclusive club and you told the bouncer that that guy is okay!

And if the person doesn't end up enjoying the game you just blame them!! "You just didn't get it" or "I guess you just can't appreciate games that try to do something new!" or one of my personal favorites "Don't blame the camera because you suck".

Edit:Just to clarify, I'm not trying to conclude that Mr. Turner did or did not enjoy Cubivore.